Discovery
and Exploration become a strategy. In technology-infused discovery activities,
Internet research, virtual manipulatives, and multimedia resources allow
students to explore unanswered questions. For example, refers to the videos
that we created instead of beginning a lesson on biological issues or problems
that students learned, they can go to the actual lab from any department that
related with the topics by lead a site visit for searching information.
Exploring as a real scientist would, students try to understand, analyse, and
evaluate their experience to answer the posed question. Discovery activities
give students real-world, problem-solving experience and ownership over their
learning, as well as allow them to bring their observations into the subsequent
lesson, discussion, or creation activity as prior knowledge.
Furthermore,
Creation and Design will be the best part of strategy in 21st
century learning. Likewise, creation activities provide students the ability to
develop creativity and problem-solving skills by displaying their mastery in
profound and meaningful ways. I have integrate the use of technology for
student-created digital media into all areas of curriculum for this topic which
are describing the topic using multimedia platform such as video, visual
graphic, slideshow and so on. Then, students follow the instruction given via
E-mail and searching their information needed using any media that link with
internet network. After that, First group develop PowerPoint presentations and
video themselves for “My Time to Teach” projects to share with the class. Other
group, create a Q&A session using Kahoot web application. The projects
created are excellent tools for formative and summative assessment. Yet more
than that, through creation activities, students design products that make them
active partners in constructing learning experiences in the classroom and
beyond. In demonstrating their skills and knowledge, they become more confident
in their own abilities and their own voices. Other strategy is “A Device for
Every Person”. With potential fingertip access to such incredible student
opportunities on the line, principals and teachers have a great responsibility
to innovatively harness the power of technological resources. Ideally, to
maximize these opportunities, every student needs direct access to technology
on a daily basis. This means moving away from the days of visiting the computer
lab toward a one-to-one initiative in the classroom.
No comments:
Post a Comment
sesi KomeN mengomen